AndrewSelle github blog resume

About Me

I am currently employed at Meta, working on photorealstic avatars. Previously, I was at Google working on in the Google Brain Team. Specifically, I was an architect of the TensorFlow Lite Project. Previously, I worked at Walt Disney Animation Studios in Burbank, CA. I work on technology and software for physical simulation, rendering, and whatever is needed to make films. For example, I worked on the A material point based snow simulator for Frozen. Before this I was in graduate school at Stanford University, where I earned a PhD in Computer Science. I and also consulted at Industrial Light + Magic and Intel Corporation. I received my undergraduate degree in Computer Science and Mathematics at the University of Wisconsin Madison. I have been credited on several movies: Poseidon (2006), Pirates of the Caribbean: At World's End (2007), Evan Almighty (2007), The Princess and the Frog (2009), Tangled (2010), Winnie the Pooh (2011), Wreck-It-Ralph (2012), Frozen (2013), Big Hero 6 (2014), Zootopia (2016). My interest is primarily physical simulation in special effects, specifically fluid and deformable solid effects. For more information and details see below or my resume. You can also read my blog for my casual off the cuff endeavors.

[PHOTO]

Publications

thumb

Large-Scale Evolution of Image Classifiers
Real E., Moore S., Selle A., Saxena S., Suematsu Y.L., Tan J., Le Q., Kurakin A.
ICML 2017 (34th International Conference on Machine Learning)

thumb

Fluxed Animated Boundary Method
Stomakhin, A., Selle, A.
ACM Transactions on Graphics (SIGGRAPH Proceedings), 2017.

thumb

The Affine Particle-In-Cell Method
Jiang, C. Schroeder, C., Selle, A., Teran, J., Stomakhin, A.
ACM Transactions on Graphics (SIGGRAPH Proceedings), 2015.

thumb

Residual Ratio Tracking for Estimating Attenuation in Participating Media
Novak, J., Selle, A., Jarosz, W.
ACM Transactions on Graphics (SIGGRAPH ASIA Proceedings), 2014.

thumb

Augmented MPM for phase-change and varied materials
Stomakhin, A., Schroeder, C., Jiang, C., Chai, L., Selle, A.
ACM Transactions on Graphics (SIGGRAPH Proceedings), 2014.

thumb

A material point method for snow simulation
Stomakhin, A., Schroeder, C., Chai, L., Teran, J., Selle, A.
ACM Transactions on Graphics (SIGGRAPH Proceedings), 2013.

thumb

Sorted Deferred Shading for Production Path Tracing
Eisenacher, C., Nichols, G., Selle, A., Burley, B.
Eurographics Symposium on Rendering 2013, Best Paper.

thumb

A Programmable System for Artistic Volumetric Lighting
Nowrouzezahrai, D., Johnson, J., Selle, A., Lacewell, D., Kaschalk, K., Jarosz, W.
ACM Transactions on Graphics (SIGGRAPH Proceedings), 2011.

thumb

Efficient elasticity for character skinning with contact and collisions
McAdams, A., Zhu, Y., Selle, A., Empey, M., Tamstorf, R., Teran, J., Sifakis, E.
ACM Transactions on Graphics (SIGGRAPH Proceedings), 2011.

thumb

Gaussian Quadrature for Photon Beams in "Tangled"
Johnson, J., Jarosz., W., Lacewell, D., Selle, A,
SIGGRAPH Talks 2011.

thumb

Tangled Choreographing Destruction: Art Directing a Dam Break
Kaschalk, M., Boggs, B., Selle, A., Chai, L.
SIGGRAPH Talks 2011.

thumb

Art-directing Disney’s Tangled Procedural Trees
Shek, A., Lacewell, D., Selle, A., Teece, D., Thompson, T.
ACM SIGGRAPH Talks 2010.

thumb

Geometric Fracture Modeling in BOLT
Hellrung, J., Selle, A., Shek, A., Sifakis, E., Teran, J.
ACM SIGGRAPH Talks 2009.

thumb

Synthetic Turbulence using Artificial Boundary Layers
Pfaff, T., Thürey, N., Selle, A., and Gross, M.
ACM SIGGRAPH Asia 2009 Papers; ACM Press, 2009.

thumb

Detail Preserving Continuum Simulation of Straight Hair
McAdams, A., Selle, A., Ward, K., Sifakis, E., Teran J.
ACM Transactions on Graphics SIGGRAPH 2009, ACM TOG 28, 3 (2009).

thumb

Hybrid Techniques for High-fidelity Physical Simulation of Solids and Fluids
Selle, A.
Stanford University Doctoral Dissertation (2008).

thumb

A Mass Spring Model for Hair Simulation
Selle, A., Lentine, M., G., Fedkiw, R.
ACM Transactions on Graphics SIGGRAPH 2008, ACM TOG 27, 64.1-64.11 (2008).

thumb

Robust High-Resolution Cloth Using Parallelism, History-Based Collisions and Accurate Friction
Selle, A., Su, J., Irving, G., Fedkiw, R.
IEEE Transactions on Visualization and Graphics (TVCG) 15(2) 339-350.

thumb

An Unconditionally Stable MacCormack Method
Selle, A., Fedkiw, R., Kim, B.-M, Liu, Y., Rossignac, J.
J. Sci. Comput. 35, 350-371 (2008).

thumb

Physical Simulation for Animation and Visual Effects: Parallelization and Characterization for Chip Multiprocessors
Hughes, C.J., Grzeszczuk, R., Sifakis, E., Kim, D., Kumar, S., Selle, A., Chhugani, J., Holliman, M., Chen, Y.K.
In the Proceedings of IEEE/ACM International Symposium on Computer Architecture (ISCA), San Diego, California, June 2007.

thumb

Simulating Speech with a Physics-Based Facial Muscle Model
Sifakis, E., Selle, A., Robinson-Mosher, Fedkiw, R.
Symposium on Computer Animation, ACM/Eurographics.

thumb

Multiple Interacting Liquids
Losasso, F., Shinar, T., Selle, A., Fedkiw, R.
SIGGRAPH 2006, ACM TOG 25.

thumb

A Vortex Particle Method for Smoke, Water and Explosions
Selle, A., Rasmussen, N., Fedkiw, R.
SIGGRAPH 2005, ACM TOG 24, pg 910-914.

thumb

Coupling Water and Smoke to Thin Deformable and Rigid Shells
Guendelman, E., Selle, A., Losasso, F. and Fedkiw, R.
SIGGRAPH 2005, ACM TOG 24.

thumb

Cartoon Rendering of Smoke Animations
Selle, A., Mohr, A., Chenney, S.
Proceedings of NPAR 2004 (Non-Photorealistic Animation and Rendering), 2004, pp 57-60.

Teaching

I was formerly a TA for CS205, Mathematical Method for Vision, Robotics, and Graphics.

Select Project Videos


Other Stuff